Tag

Definition

T is essential to PAT. Action State’s transition logic is defined by Tags, which creates a dynamic state machine system. Beyond that, some other components also use Tags for communication purposes. For example, you can make a character invincible by granting it invincible Tag and will react to it.

Create a new Tag

Tag Container

At run time, Character will automatically add a Tag Container Component to itself, which stores all the Tags that a character is currently holding and is updated each frame. It is a very helpful tool for debugging if Tags were successfully granted.

Tag Container at runtime
  • Input Tags Tags added by player input. See more details in Input.

  • State Tags Tags added according to current state or related Modifiers. See more details in Tags.

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