Tag
Last updated
Last updated
T is essential to PAT. Action State’s transition logic is defined by Tags, which creates a dynamic state machine system. Beyond that, some other components also use Tags for communication purposes. For example, you can make a character invincible by granting it invincible Tag and will react to it.
At run time, Character will automatically add a Tag Container Component to itself, which stores all the Tags that a character is currently holding and is updated each frame. It is a very helpful tool for debugging if Tags were successfully granted.
Input Tags Tags added by player input. See more details in Input.
State Tags Tags added according to current state or related Modifiers. See more details in .