Penguin Action Toolkit
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      • Practice 1.1 & Ex: Grant Tag Mod
      • Step 6: Animation Montage
      • Step 7: Trigger Animation Event
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Step 6: Animation Montage

PreviousPractice 1.1 & Ex: Grant Tag ModNextStep 7: Trigger Animation Event

Last updated 6 months ago

Goal

  • Understand Animation Montage Mod

  • Get familiar with the Animation Controller


Animation Montage Mod

Animations are attached to Action States by Modifiers. We provide this Animation Montage Mod for you to bind an Animation State from your Animator to an Action State.

A blank Animation Montage Mod will look like this:

Dragging in the Reference Animation Controller of your character saves a lot of time for enabling the dropdown menu. We recommend doing that for your future projects.

Animator

If you go to the current animation controller, which is the HumanoidCharacter, you can find the following view in Animator Panel. Different animation states are categorized on different layers. To find the animation state for your Action State, you should select the corresponding layer, then select the desired animation state.

When you can see the Animation Clip field tied with a specific clip, it means now the Action State will automatically play that clip when entered.

Blank Animation Montage Mod
Animator