Use Attributes
Last updated
Last updated
To use Attribute for one action, you may attach UseAttributeMod to an Action State and choose the attribute through Resource Tag.
Resource Tag Choose the resource tag that is bound to the attribute.
Amount How much a character needs to cost for entering this state. This amount will be subtracted from the current amount.
Can Over Use Even if the current attribute amount is less than the required amount, as long as it is greater than 0, it can still be triggered and will set the current amount to 0.
Ban Recovery If checked, the specified attribute will not start its recovery while the Agent is still in this Action State.
You may set auto recovery through the attribute component.
For other ways of recovery, you probably need to write an Effect for it.