Penguin Action Toolkit
  • 🐧Welcome
  • Guide
    • Step-by-Step Guide
      • Step 1: Install PAT
      • Step 2: Tutorial Scene
      • Step 3: Character - Action States
      • Practice 0: Add an Input Tag
      • Step 4: Character - Tags
      • Practice 1: Combo
      • Step 5: State Modifiers
      • Practice 1.1 & Ex: Grant Tag Mod
      • Step 6: Animation Montage
      • Step 7: Trigger Animation Event
      • Practice 1.2: Back to Grant Tag Mod
      • Step 8: Animator
      • Step 9: Attributes
      • Practice 2: Cost HP
      • Step 10: Effects
        • Step 10.1: Hitbox & Hurtbox
  • Definition & Inspector Detail
    • Actions
      • Action State
      • State Modifier
      • Move Set
    • Tag
    • Attribute
    • Effect
    • Player
    • Input
    • Locomotion
  • Tutorial
    • Installation
    • Contents of the Assets
    • Character
      • Create a Character
    • Set Up Player
    • Create a new Tag
    • Create a new Modifier
    • Use Attributes
    • Effect
      • Create an Effect
      • Apply Effects
    • Animation
      • Animatior Controller
    • PAT Manager
  • Beneath the Feathers
    • The Other One
    • Help on the Way
    • Victim or the Crime
    • Unbroken Chain
  • PAT Game Jam
    • Save the Penguin
    • Schedule
    • Terms & Conditions
  • FAQ
    • Change to Your Own Model
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  • Q: How do I swap the character model in the given template
  • Answer:
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  1. FAQ

Change to Your Own Model

PreviousTerms & Conditions

Last updated 5 months ago

Q: How do I swap the character model in the given template

The given template uses animation clips for humanoid character. If your model is not humanoid, you need to change the animator as well.

Answer:

1

Import the asset

2

Find the Model Container, drag in your model, disable the old one

3

Select the Controller to the corresponding animator

4

Add a model handler

5

Under the character script, change the character model reference

6

Create a socket for weapon (if needed)

7

Set the socket to weapon move set

8

Adjust the Hurtbox collider if doesn't fit

Now your new model should have the exact same functionality as the old one.