Create a Character
Copy from templates
Create from scratches
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There are many ways you can create a Character in PAT. Here we’ll cover the 3 recommended ones.
For PAT beginners, we HIGHLY RECOMMEND using the first way - Copy from templates.
PAT provides a range of templates to simplify the character initialization process. These templates include different functional characters and enemies commonly seen in 2D/3D action games, equipped with various weapons and abilities. With just a few steps, you can have a playable Character and start exploring PAT's unique Action State system to create your own signature combat abilities.
You can also create a Character from scratches. This is not the preferred way since there are many tedious steps before you can have a playable character. Unless you are very confident about your understanding of PAT’s system, we do not recommend using this approach to create characters.
[NewCharacter] Add a Character component Add a Character Locomotion Base component Add a Locomotion Motor component corresponding to your game type Add a capsule collider or any other components required by your Motor
MoveSets
LocomotionSet Use LocomotionSet Prefab here
NewMoveSet Add a Move Set component
New Action 1 Add an Action State component
Add multiple Modifier components you want to define your action behavior
New Action 2
...
ModelContainer
Character Model
Hurt Box Add an Effect Receive Box component
Add a Box Collider component
Add a Rigidbody component
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