Practice 1.2: Back to Grant Tag Mod
Last updated
Last updated
Solve the chain 1 Tag problem
Now we have everything we need to solve it. If you look into the animation clip of Attack1, you should find Event[2] is around the time where the slash animation is completed.
If you added your own animation event in the last Step, please check if the index here should still be 2.
When we go back to the move set prefab and select Attack1, we can now set the Grant Tag Mod which grants Chain 1 to begin at animation index 2 and ends at -1.
This means the Chain 1 Tag will not be granted before the Animation Event 2, and it will not be removed until the end of the State.
Now try playing the game, you should find the animation looks better than before.
From Practice 1, we discussed:
Action States
Tags
State Modifiers
Animation Montage
Trigger Animation Event
These contents above are the fundamental elements of our Toolkit. If you find anything confusing, please reread those parts and also check on other documentations of these parts.