Contents of the Assets

Table of Contents
  • Core

    • Prefab

      • AI

      • Camera

      • Character

        • Attributes

        • MoveSets

      • GUI

      • Player

    • Resources

      • AttributeLaw

      • EffectObj

    • Scripts

      • AI

      • Character

      • CombatCore

      • Editor

      • Feedback

      • GamePlayTags

      • GeneralTools

      • GUI

      • Node

      • Player

  • Demos

  • ThirdParty

Core

Core folder contains all scripts which are necessary for an action system. When using PAT, you'll make sure this folder is in your game. The main structure is made of the following folders:

Prefab

  • AI:

  • Camera: different cameras which are ready to use in your game

  • Character

    • Attributes

    • MoveSets

    • Models

  • GUI: general GUI for health bar and damage number

  • Player: single player and multiplayer set up

Resources

  • AttributeLaw

  • EffectObj

Scripts

  • AI: a simple example for AI control logic

  • Character

    • Abilities

    • CustomActionStates: some frequently used special Action States (e.g. jump, dash)

    • Locomotion: scripts related to character movement

      • LocomotionMotor: locomotion motors used for different game mode (e.g. 2D, 3D)

    • MoveSetTools

    • StateModifier: pre-made modifiers with common usages

  • CombatCore: scripts for combat-related functions

    • AttributeLaw

    • CustomAttributes

    • EffectComponents

    • EffectFactory

    • EffectTransitionTools

  • Editor: scripts enhancing inspector's readability and usability

  • Feedback:

  • GamePlayTags:

  • GeneralTools

  • GUI: implementation for some general UI functions

  • Node:

  • Player: core player functions with input and camera

    • Camera: scripts implementing different cameras

    • Input: different controls for player locomotion input


Demos

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